Roots refer to the precedent of something or older influence of a style or event that indicates how something is created or why it was created in such a manner. In design, this is common especially when talking about Roman and Egyptian influence in designs from other architects. In using these roots, new designs are created that mirror some traits of ancient time buildings.
Congruence in mathematic terms is when two objects are alike in shape and composition but not necessarily in shape or color. The quality of something like a design agreeing with another element or material, also called coinciding is a better definition when talking about design and architecture. If two things are not congruent they conflict, causing flaws or errors in a design that make it less successful in commodity, firmness, and delight.
Concept is a basic idea in the beginning stages of development into something greater or even more successful. This idea of concept is seen in the design process when creating iterations of work in the forms of sketch models or drawings that depict the idea before it is finalized. Depending upon the designer and the design itself, several concepts could be gone through in order to reach the ultimate goal of success.
Materiality is the quality or state of being; also it refers to materials the noun itself. As designers now and in the past, materiality is rather important when taking into consideration the location of the designed building and the needs of the design itself to become more successful.
The method of compression and release is when something, such as air in a compressor in the wood shop, is pushed inward or together with something past its normal limit while release is the sudden let go of pressure. This idea, while not talking about air, can also be used in design where if a person was designing for a small space they could compress their design in order to fit the needs of the consumer or release it into a more grandeur scale depending on the space itself.
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